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The garbage collector's optimizing engine determines the patch pour les sims best time to perform a collection, based upon the allocations being made.
This modified text is an extract of the original Stack Overflow Documentation created by following contributors and released under, cC BY-SA.0, this website is not affiliated with.Some objects may survive collection passes thousands of times.You're NOT freeing memory.So recognizing very little of what's in Gen 2 will actually be something that can be collected, it doesn't have need to collect frequently.So this is basically where they've tacked on all the extra behaviours for odd scenarios, because they have the time to execute them.Finalization Another example is objects with finalizers.Contrived Example Anyway, one possible use case is if you load really large things, they'll end up in the Large Object Heap which will go straight to Gen 2, though again Gen 2 is for long lived objects because it collects less frequently.Compaction requires moving objects around when collections finish on the Small Object Heap.Copyright 2019Powered by TDesign.You must know the behaviour of the GC pretty intimately to do this with any logic or reason.This is based more or less on a heuristic that claims: A large majority of temporary objects which you create, are very temporary, so temporary they'll no longer be used or referenced almost immediately after use, and thus can be collected.As long as address space is available in the managed heap, the runtime continues to allocate space for new objects.Now given the idea of 3 heaps of memory, all partitioned by the number of collection passes they've lived through, let's talk about why these partitions exist.However the assumption is less of it's objects are temporary than Gen 0, so it collects less frequently than Gen 0 I will say I frankly don't know the technical railroad tycoon 2 cd patch mechanisms that differ between Gen 0's collection pass and Gen 1's, if there are any.At another "non-deterministic" time in the future, a separate thread known as the Finalizer thread will go through the FReachable queue, executing the finalizers for each of the objects referenced.Below is purposely missing numerous details I'm not certain about, as well as a far larger body of information I'm simply unaware.If you don't already know with 100 confidence it will help, and have to look online and find an answer like this: You should not be calling llect, or alternatively: You should go learn the details of how the GC works inside and out, and.This is the best example I could come up with, and it's not good - the LOH pressure you're building here would cause more frequent collections, and collections are so frequent as it is - chances are it would be clearing out the LOH just.The only advice on collection I can give is: Never.